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USAWA AI — Ethical AI for Difficult Histories
by Jiwe Studio
- #Afro-futurist
- #adventure
USAWA is an interactive dialogue system that invites participants to engage directly with histories of slavery, memory, and identity through guided conversation.
Rather than presenting history as fixed or complete, USAWA creates space for inquiry. Participants encounter AI-driven historical voices shaped by research and testimony, designed not to provide definitive answers, but to support reflection, questioning, and dialogue.
At its core, USAWA explores a critical question: What does it mean for history to be mediated by artificial intelligence?
In museum and classroom settings, the system functions as a “teacher-in-the-loop” experience—where human facilitation remains central. The AI does not replace historical authority but operates within carefully designed boundaries, encouraging participants to think critically about both the content of history and the systems through which it is delivered.
By engaging with USAWA, visitors and students are invited to consider:
whose voices are represented in historical narratives
how memory is constructed and preserved
what is gained—and what is at risk—when technology becomes a medium for storytelling
USAWA is part of a broader effort to explore how interactive technologies can open new forms of engagement with difficult histories, while maintaining ethical responsibility, contextual awareness, and space for human interpretation.
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ZawaniRPG (African Survival RPG)
by Sir Kim
- #action
- #adventure
- #Afro-futurist
Chose a role, Fisherman, Hunter, Worrier, Bandit which ever one you like and enjoy living that life across African Traditional Cultures be it Masai or Zulu, Cut down trees, build Villages and fortify them as you wait for the next wave of Attacks which could be anything from Wield Animals, Mythical Creatures, Robbers or Even your imminent Neighbors and Defend Whats yours.
Aethel's Light
by HEX KNIGHT
- #adventure
Aethel's Light is a Third-Person Action RPG developed in Unity 2022 (LTS). This project serves as a technical showcase of advanced gameplay programming, system architecture, and optimization in C#.
The goal of this prototype was to engineer a robust combat loop from scratch, moving beyond basic scripting to implement scalable systems like Finite State Machines (FSM) and Object Pooling.
⚙️ Technical Highlights Universal Enemy AI: Built a modular State Machine that handles distinct behaviors including Patrol, Chase, and Attack based on line-of-sight and proximity logic. Dynamic Wave Spawning: Implemented a "Portal Manager" that intelligently manages enemy waves, difficulty scaling, and active entity counts to maintain performance. Combat Mechanics: Custom Character Controller featuring a Speed Aura (multiplier-based movement), Invincibility Shield (with damage negation logic), and projectile combat. Optimization: Utilized Object Pooling for projectiles and enemies to minimize garbage collection and maintain high FPS during intense waves. Robust Game Loop: Fully integrated Win/Loss states, persistent UI scaling for mobile/PC, and a "Respawn Invincibility" system to ensure smooth gameplay flow. 🎮 CONTROLS 🏃 MOVEMENT
W / Up Arrow: Move Forward A / D: Turn Left & Right Space Bar: Jump ⚔️ COMBAT & POWERS
G: Aura F: Force Shield O: Slash Blast L: Projectile 📜 STORY & UI
E: Proceed / Next Dialogue (Press this to talk!) S: Skip Cutscene Tab: View Game Stats (Game Mode Only) Esc: Pause Settings (Game Mode Only) 🛠️ Development Tools Engine: Unity 2022 (URP) Language: C# Version Control: Git

Tales of Luanda Web Ai
by Andrew Atianyi
- #action
- #adventure
Tales of Luanda Web Ai crossplatform